9.5.2

Table Of Contents
372 CHAPTER 7
OBJECTS MENU LIGHTING 373
Objects box
Click the icons alongside any object in the Objects box to enable or disable illumination, specularity
and shadows for that object. Enable the right-most icon if the object’s children should also be affected
by the inclusion or exclusion.
From left to right: Object icon, Illumination, Specularity, Shadows and Include Entire Hierarchy.
To switch off specularity, shadows and illumination for the cube on the left, Mode has been set to
Exclude and all icons in the Objects box have been enabled.
PyroCluster Illumination, PyroCluster Shadow Casting
These settings will only have an effect if the optional PyroCluster module is installed. See your
PyroCluster manual, or, for more details about PyroCluster, please contact your local MAXON
representative or visit maxon.net.
Target Light
When you choose Objects > Scene > Target Light, a light source and a Null object are created. The null
acts as a target for the light. The light source can be any light type of your choosing and you simply
move the null into the hierarchy of the object towards which the light should point. Now, when you
move this object, the light automatically remains pointing at it.