9.5.2

Table Of Contents
394 CHAPTER 7
OBJECTS MENU PARTICLES 395
Visibility page
Outer Distance = 10 m;
Relative Scale Z (i.e. the third Relative Scale box) = 200%;
Additive enabled.
Next, choose Objects > Particle > Emitter to create an emitter. In the Attribute
manager, change the following values (again, leave the values that are not
listed set to their defaults):
Particle page
Birthrate Editor = 100;
Birthrate Renderer = 100;
Speed Variation = 50%.
Emitter page
X-Size = 30 m;
Y-Size = 30 m;
Angle Horizontal = 30°;
Angle Vertical = 30°.
In the Object manager, drag and drop the name of the light onto the name of the
emitter to make the light a child of the emitter. Move the time slider some way
into the animation and render the picture. To rene the tail, animate the light
source parameters. For example, the particles could start with a yellow color,
changing to orange then black over time. Why not add a few modiers?
Metaparticles
In this example, you’ll learn how to combine particles with metaballs. Note that the emitter
including its child — must be a child of the Metaball object.