9.5.2

Table Of Contents
410 CHAPTER 7
OBJECTS MENU DEFORMERS 411
Now for the really important part the allocation of the Restriction tag to each bone. We can use
multiple selection to assign a tag to each of the three bones in one go. In the Object manager, hold
down Shift and click the name of each bone to select all the bones. Choose File > CINEMA 4D Tags >
Restriction to add a Restriction tag to each bone. The following settings will appear on the Attribute
managers Tag Properties page:
Here you can specify all the polygon selections and vertex maps that the selected bones should
inuence. The strength percentage (V) allows you to weight the selected bones for each selection
or vertex map. In our example, we use just one selection, left leg. Type ‘left leg’ into the rst line (or
drag and drop the tag from the Object manager into the box). You can leave the strength setting at
100%. As long as the restriction tags of all bones are selected, the setting is applied to all three bones
at the same time.
Restriction tag.
This will ensure that the bones inuence the left leg selection only. When you rotate the bones, you’ll
nd that only the left leg is affected — exactly what we want.
Bulge
This deformer makes an object bulge or contract. Drag the orange handle on the deformer’s top
surface to control the bulge interactively in the viewport.
Cube with 5x5x5 segments. The same cube with a bulge
deformation.