9.5.2

Table Of Contents
422 CHAPTER 7
OBJECTS MENU DEFORMERS 423
Cylindrical
The effect starts from the deformer’s Y-axis and travels radially along its X-axis and Z-axis.
X Radial
The effect starts from the deformer’s origin and travels along its X-axis only.
Y Radial
The effect starts from the deformer’s origin and travels along its Y-axis only.
Z Radial
The effect starts from the deformer’s origin and travels along its Z-axis only.
d(u,v,x,y,z,t)
This is where you enter the formula for all effects apart from Manual. ‘u’ and ‘v’ are parameters that
run from 0 to 1 along the horizontal and vertical axes respectively.
X(x,y,z,t), Y(x,y,z,t), Z(x,y,z,t)
Enter the formula for the X, Y and Z directions here when you have selected a Manual effect.
Example
cos(4*sqrt(x*x+z*z)-2*t)/sqrt(1+4*sqrt(x*x+z*z))
This formula creates damped circular waves. The time parameter (t) has been introduced so that the
waves are animated over time. CINEMA 4D handles this animation automatically when t (time) is
present in the formula.
Melt
The melt deformer has no cyan bounding box. The recipient object melts radially from the deformers
origin. Drag the orange handle to control the state of the melt deformation interactively in the
viewport. The recipient object will melt onto the Y plane of the deformer’s origin. Consequently, the
melt deformer is usually placed at the bottom of the recipient object. Any part of the original object
below the deformer’s XZ plane will be truncated.