9.5.2

Table Of Contents
440 CHAPTER 7
OBJECTS MENU DEFORMERS 441
Spline Rail
Spline Rail deforms polygon objects using up to four splines that dene the target shape.
Before Spline Rail deformation (left) and after (right).
Create 1, 2 or 4 splines to form the target shape. The splines must be arranged in a particular way
relative to a reference object, which can be the Spline Rail object itself or any other object in the
scene. You’ll learn how to arrange the splines and how to assign the reference object in the following
section.
Attribute manager settings
Object Properties
Z Spline Left, Z Spline Right
These splines should lie on the XZ plane of the reference object (if you do not specically assign a
reference object, the Spline Rail deformer acts as the reference object). As a rule of thumb, the splines
should lie in the same viewport as the reference objects XZ plane. The splines should lie as parallel as
possible to the Z-axis and point in the same direction. One of the splines should be to the left of the
other. Drag and drop the name of the left spline from the Object manager into the Z Spline Left box.
Drag and drop the name of the right spline into the Z Spline Right box.