9.5.2

Table Of Contents
440 CHAPTER 7
OBJECTS MENU DEFORMERS 441
The deformation is directional. The splines should start at the -Z-axis direction of the reference object
and end toward the +Z axis direction of the reference object.
X Spline Top, X Spline Bottom
These splines should also lie on the XZ plane of the reference object and should be as parallel as
possible to the X-axis. One of the splines should be above the other and the splines should point in
the same direction as the reference objects X-axis or Z-axis. Drag and drop the names of the splines
from the Object manager into the appropriate boxes.
Reference
The reference object’s Z-axis denes the direction of the Spline Rail deformation. You can use any
object as the reference drag and drop the name of the desired object from the Object manager
into the Reference box. If you leave the Reference box empty, the Spline Rail itself is used as the
reference object.
Mode
There are three modes for Spline Rail deformation: Limited, Within Box and Unlimited.
Before
deformation.
Limited. Within Box. Unlimited.
Limited
Polygons within the cyan box are tted to the splines. All other polygons are cut off.
Within Box
Polygons within the cyan box are tted to the splines. Surfaces outside the box remain exactly where
they are (they are unaffected).
Unlimited
The entire object is deformed. Polygons between the splines are tted to the splines. Polygons before
or after the splines take the size of the opening.