9.5.2

Table Of Contents
OBJECTS MENU MANAGING YOUR ENVIRONMENT 457
Managing Your Environment
Floor Object
This command creates a Floor object. The oor always lies in the XZ plane of the world coordinate
system, stretching to innity in all directions (when you render). You may create as many oors as you
need and use them all at the same time in CINEMA 4D. You could, for example, use multiple oors
as pseudo skies on to which you can add cloud layers of differing transparency. In the following
example four oors were used, one for the actual ground and three for the layers of cloud, each one
situated higher than the other. If the cloud textures are animated, an extremely realistic effect can
be achieved.
Floors can be moved and rotated relative to each other. This feature can help you avoid cloud layers
appearing identical, by avoiding repeating textures.
Sky Object
By default, only the topmost Sky object in the hierarchy is used. If there are
several Sky objects in your scene, you can control which one will be rendered
using the Stage object.
This command creates a Sky object. In contrast to the Floor object, the sky is an innitely large sphere,
whose center is the origin of the world coordinate system.