9.5.2

Table Of Contents
468 CHAPTER 7
OBJECTS MENU SOUND 469
Mono Microphone
This command creates a mono Microphone object. Microphones are used for the recording of emitted
sound information. In order to create 3D sound data, you must use at least one Microphone object.
The parameters of the Microphone object resemble those of the loudspeaker object. So you can dene
a conical effective range and regulate the falloff (and the sensitivity).
Microphones are displayed in the viewport as 3D objects (simple microphone shapes), but they are
hidden when rendered so that they will not interfere with your scene. As with lights and loudspeakers,
there are several handles for interactive adjustment, enabling you to quickly alter the pickup.
Attribute manager settings
Object Properties
Doppler Effect, Strength
As this effect depends on the speed of travel of the loudspeakers (and the
microphones), it may be necessary to use values over 100% to reveal the
Doppler effect clearly.
If you want a Doppler effect to be calculated, enable this option and set the strength of the effect
using the Strength parameter.