9.5.2

Table Of Contents
470 CHAPTER 7
OBJECTS MENU SOUND 471
Inverse Cubic
Creates an extremely gentle falloff, which reaches maximum pickup sensitivity only briey before
Inner Distance.
Stereo Microphone
Use this to create a stereo microphone. Sound information for the left and right sound channels can
be rendered automatically.
The stereo microphone object exists primarily to create stereo sound data quickly and easily and differs
therefore from the mono microphone previously described and also from the predened groups of
microphones described below. The distance between the two sound channels (stereo) can only be
dened for this special microphone object. This generates a single stereo le as its output. Naturally
you can also use the Stereo group with two mono microphones. However you then get two separate
mono les (one each for the left and right channel), which you have to mix with an external sound
program to produce stereo sound.
Attribute manager settings
Object Properties
Stereo Basis
This denes the distance between the two, virtual microphones; 200 is the default. You can also
change the stereo basis with the appropriate handles, interactively, in the viewport.