9.5.2

Table Of Contents
502 CHAPTER 8
TOOLS MENU 503
CINEMA 4D’s Figure object is superb for learning IK. To see its Anchor and Kinematic tags, make the
gure editable (Functions > Make Editable).
CINEMA 4D’s Figure object is mainly included in CINEMA 4D to help you learn how to set up an IK
gure. To create the Figure object, choose Objects > Primitive > Figure. Next, select Functions > Make
Editable — this converts the gure into polygons with separate limbs, an existing hierarchy and all the
tags you need to get started. To use IK, select the IK tool and the Move tool, click a body part such
as a hand, then drag within the viewport. Study the IK and Anchor tags and experiment with their
settings.
You’ll nd some superb human models on the Objects > Object Library
menu.
When setting up an IK chain, you can specify angle constraints to prevent limbs moving beyond certain
angles using the Kinematic tag. You can also dene objects to be anchors using the Anchor tag. These
objects cannot be moved using the Inverse Kinematics tool.
The IK tool always applies to the selected object. The IK chain is pulled from the objects origin or, if
the object has child objects, from the origin of the rst child.