9.5.2

Table Of Contents
514 CHAPTER 9
SELECTION MENU 515
Object tab
Enable the options for the types of objects you want to select. For example, to select all nulls and all
bones (but no other types of object), enable Null and Bone and ensure the other options are disabled.
Types of object not present in the scene will be ghosted.
Suppose you have ten lights in your scene set to the same brightness and arranged around a car. You
want to adjust the brightness because the render is too bright. First you need to select all the lights,
and you can do this quickly by enabling Light in the Select Tool dialog. Likewise, you might want to
select and then hide all deformation objects once you’re done editing them, or select all Target tags
and then make them point at the same object, and so on.
Each option has three states: disabled, enabled and semi-enabled. To change an option’s state from
disabled to enabled or vice versa, click the option’s box. Enabling an option selects all objects of that
type, disabling deselects them. For example, to select all lights, enable Light. To deselect them again,
disable the option. The three states are shown below — in this case, for the Polygon option.
Disabled. All
Polygon objects
are deselected.
Enabled. All
Polygon objects
are selected.
Semi-enabled. One or
more, but not all, Polygon
objects are selected.
When you see the semi-enabled state, it means that some — but not all objects of that type are
already selected. Click a semi-enabled option to disable it, and click again to enable it.
When using the Select Tool, you can still select objects in the viewport and Object manager. The
options in the Select Tool dialog update to reect the changes to the selection.