9.5.2

Table Of Contents
528 CHAPTER 9
SELECTION MENU 529
Hide Points/Edges/Polygons
All elements of the frozen selection are hidden.
Unhide Points/Edges/Polygons
All hidden elements become visible.
Set Vertex Weight
This command is especially useful when working with deformation objects. You can use it to restrict
a deformation object’s inuence with precision. For example, you can use it so that a twist deformer
twists the head of a gure only, not the entire body. The most powerful application for this command
is to create vertex maps or weight maps for bones. Therefore, the steps involved in using vertex maps
is described in the section on bones.
Points with weighting are colored. The entire object is colored as well (provided the viewport’s display
is set to Gouraud Shading or Quick Shading). Yellow indicates 100% inuence, red indicates 0%
inuence. The vertex map is represented in the Object manager as a Vertex Map tag:
To create a vertex map, rst select the Points tool or Polygons tool from the left toolbar, then select
the points or polygons that you want to weight. Next, choose Selection > Set Vertex Weight.
Value
This is the amount of weight that is used by the Mode setting.