9.5.2

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552 CHAPTER 10
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View
Projects the points according to the current view in the viewport. If several projection possibilities
exist for one point with this projection, the surface that lies the furthest away in front of the camera
is selected. Above you can see the projection of spline text on to a plane with the projection viewed
from another camera.
XY, ZY, XZ Plane
The spline is projected according to the selected plane (the points are moved perpendicular to the
plane, onto the object).
XY, ZY, XZ Radial
Projects in a cylindrical manner. Here the projection is cylindrical, from the object coordinate origin
of the spline. If several intersections are found, then the furthest one is selected. For example: XZ
Radial projects outwards from the center of the object coordinate system in the X and Z direction, the
Y values of the spline points (in the object coordinate system) are not changed.
Radial
With Radial the spline is projected spherically, outwards from the object coordinate origin of the
spline. If several intersections are found, then the furthest one is used.
Round
Sequentially selected points of a spline can be rounded and subdivided using this command. If no
points are selected, all of the splines points are rounded.
Points, Interpolation
The options control the number of points that are to be created for each connected group of points
and the type of interpolation.