9.5.2

Table Of Contents
554 CHAPTER 10
STRUCTURE MENU 555
Modes
Polygon mode
In polygon mode, new edges will be created in order to connect the point to its neighbors. When you
add a point to an n-gon, the n-gon will be broken down into triangles to provide you with greater
control over the mesh.
Edge mode
In edge mode, the edge will be broken into two edges in the place where you’ve added the point in
order to connect the point to its neighbors. When you add a point to a quadrangle, the quadrangle
automatically becomes an n-gon.
Point mode
This is a combination of the polygon mode and edge mode functionality. You can add points to edges
and polygons.
In point mode, use the following keys to help you more easily select the element:
Shift
When you are working with dense mesh, highlighting polygons can be tricky when there are lots
of edges getting in the way. In these cases, hold down the Shift key to exclude edges from being
highlighted.
Ctrl on the object
This adds a point on the polygon or edge without connecting it to the mesh.
Ctrl off the object
The point will be created on the construction plane if one exists. Otherwise, the point will be projected
onto the viewport’s plane (e.g. XY, ZX, etc.).
Attribute manager settings