9.5.2

Table Of Contents
556 CHAPTER 10
STRUCTURE MENU 557
Choose Structure > Bridge to select the Bridge tool.
Drag from a corner of a selected polygon to the opposite corner on the
other side (Figure 2).
The original surfaces are connected together by four new surfaces. The original surfaces are deleted
automatically, as necessary.
Figure 1. Figure 2. Figure 3.
Bridge can also connect groups that have a different number of selected polygons, as illustrated in
Figures 4 and 5.
Figure 4. Figure 5.
Using Bridge in point mode
Not only does the Bridge tool enable you to connect surfaces, it also offers a quick way to create
polygons from points. It is possible to create an entire, complex character using the Bridge tool. This
method of creating polygons is especially useful when modeling with HyperNURBS.
We’ll now use this technique to create a few polygons from scratch. The same technique applies to
creating hundreds of polygons.
Choose File > New to start a new scene.
Choose Objects > Polygon Object to create an empty object to which we
can add points and polygons.
On the left toolbar, select the Points tool.
On the top toolbar, ensure that the Move tool is selected.
Ctrl-click six times in various places within the viewport to create two rows
of points in roughly the same positions as those in Figure 6, below.
If you click in the wrong place, you can quickly reset the Bridge tool by pressing
the Esc key.