9.5.2

Table Of Contents
560 CHAPTER 10
STRUCTURE MENU 561
The following brush modes apply to vertex map painting and editing (select the desired vertex map,
otherwise a new one will be created).
Paint: Paint the vertex map weighting.
Blur: Blurs the weighting. Useful for smoothing out and preventing abrupt
changes in the weights.
Original vertex map (left) and the vertex map after being edited in Blur mode (right).
Bleed: Takes the weighting from the center of the brush and spreads this value
over the Radius.
Intensity: Increases/dcreases existing weighting values.
Radius
The Radius controls the brush size, which is displayed in the viewport as a yellow sphere.
Update Normals
This option is available if Mode is set to Surface or Normal.
If the option is enabled, the normals will be updated in realtime while you paint and the brush will
take the updated normals into account. If the option is disabled, the brush will use the original normal
directions instead, i.e. the normal directions prior to the ‘brush stroke.
Width
This option is available if Falloff is set to Dome, Bell or Needle. It denes the scale of these falloff
functions in the X direction.
Spline Graph
If Falloff is set to Spline, you can use the spline graph to dene a custom falloff function. To learn how
to use graphs in CINEMA 4D, look up ‘function graphs’ in the index.