9.5.2

Table Of Contents
564 CHAPTER 10
STRUCTURE MENU 565
Create
N-gon (left), Triangle Strip (center) and Quadrangle Strip (right)
Here you can choose which type of polygon to create:
N-gon
A single polygon with as many corner points as desired.
Triangle Strip, Quadrangle Strip
If you want to create a strip of polygons, enable one of these options. The Shift
and Ctrl keys will have no effect while you are creating strips.
N-gon Subdivision
This setting is available if Create if set to N-gon.
When creating an n-gon, you can use this setting to automatically convert the n-gon to triangles
(N-gon subdivision set to Triangle) or quadrangles (N-gon subdivision set to Quadrangle) once you
have nished creating its corner points. If you don’t want the n-gon to converted, leave the setting
at the default value of N-gon.
Snap To Same Level Like Previous Point
If this option is enabled, when you add points in the 3D view, the points will be placed onto a virtual
plane that faces the camera instead of onto the active construction plane (the world grid acts as the
active construction plane if there are no construction planes in the scene).
This option is especially useful when you have created new points above the horizon and you want to
create further points below the horizon.
Position World X, Y, Z
Here you can read the position of the last corner point created, in world coordinates.