9.5.2

Table Of Contents
576 CHAPTER 10
STRUCTURE MENU 577
All, X, Y, Z
Here you can choose which axes will be affected. For example, if you want to change the X coordinate
only of the selected points, set the X drop-down list to the desired mode and set the All, Y and Z drop-
downs to Leave. If you want all three axes to be affected, set All to the desired mode.
Leave
The point coordinates will not be changed for the respective axis.
Set
Sets the point coordinates to the Val value along the respective axis.
Center
Centers the points along the respective axis.
Quantize
If, during the building of an object or a spline, the points have not been aligned to a grid, the Quantize
mode can achieve this afterwards. All selected points (or the points of the selected edges or polygons)
are snapped onto grid points. The grid width for the X, Y and Z directions can be specied in the Val
boxes. If no elements are selected, all of the objects points will be quantized. Set Coordinate System
to the desired coordinate system.
Crumple (Normal, Axial, Radial)
The Crumple modes let you add roughness and irregularity to the points. This can help you to improve
the realism of the surface by preventing it from looking ‘too perfect. The points are displaced by a
random distance controlled by the Val settings.
Crumple (Normal)
Displaces the points along their normals (a point normal is the average of the neighboring surface
normals). Therefore, only one Val value — the one for X — is available in this mode.
Crumple (Axial)
Displaces the points along the respective object axis.