9.5.2

Table Of Contents
618 CHAPTER 11
FUNCTIONS MENU 619
Usually, you won’t need to enter values here because they will be set automatically when you dene
the measurement lines. However, there is one option that you may need to set manually: if you set
Mode to World, the corresponding object point will be dened as a xed point in the world coordinate
system. Among other things, this enables you to move two selected objects together.
Transfer
Use this function to transfer the selected objects to the position, scale and/or rotation of another
object (dened by Transfer To; this object is sometimes called the reference object). You can also
specify which coordinates should be transferred. For example, to set the selected objects to the
same height as the reference object, enable the options for Enable Move and Y and disable the other
options.
Randomize
You can use this function to place a number of objects in a random fashion to create, say, an asteroid
eld. You can also randomize scale and rotation. Randomize is especially useful for large numbers of
objects, saving you the time it would take to position them manually. The function affects all selected
objects.