9.5.2

Table Of Contents
620 CHAPTER 11
FUNCTIONS MENU 621
Move
The maximum values by which the objects may be moved. For example, values of (100,0,0) allow the
objects to move by up to 100 units from their original positions in the X direction, but there will be
no movement in the Y and Z directions.
Scale
The objects are scaled from their origins, therefore the position of the origin is
important. The scaling can also be affected if any of the axes has been scaled
independently of the object using the Object Axis tool. To be safe, use the
Model tool rather than the Object tool when scaling.
The maximum values by which the objects may be scaled. For example, values of (3,1,1) allow the
objects to be scaled by up to three times their original sizes along the X-axis, but there will be no
scaling in the Y and Z directions.
Rotation
Check that none of the objects overlap after being randomized. This tends
to occur when the original objects are close together before the Randomize
command is used. Corrective positioning of overlapping objects may be
required.
The maximum values by which the objects may be rotated. For example, values of (0°,8,0°) allow
the objects to be rotated by up to 85° about the pitch axis, but there will be no rotation about the
heading and bank axes.