9.5.2

Table Of Contents
628 CHAPTER 11
FUNCTIONS MENU 629
HyperNURBS Subdivide
If HyperNURBS Subdivide is enabled, triangles are divided into three quadrangles with normal
subdividing you would get four triangles.
With this option enabled the object is subdivided using the HyperNURBS formula. Point positions that
already exist are modied to round the structure of the surface. If this option is disabled, existing point
positions are maintained and the surface is not smoothed when subdividing.
HyperNURBS Subdivide is a common method of modeling on a polygon basis you start with a
low detail basic model that you can quickly and easily modify. You then subdivide, modify it again,
subdivide again and so on.
Maximum Angle
Denes the maximum angle at which the surfaces may be to each other in order to be smoothed. If
the angle is larger than this value, a hard edge remains.
Triangulate
Triangulate converts all of an object’s polygons to triangles. Generally, when modeling try to use
quadrangles as much as possible since they are rendered faster than triangles and in addition tend
to shade better.