9.5.2

Table Of Contents
642 CHAPTER 12
PLUGINS 643
OK button
When you click the dialog’s OK button, the animation tracks and keys will be created.
Initially, these tracks are not assigned to parameters. This is because CINEMA 4D has no way of
knowing which track should be applied to which parameter.
The next step is to manually assign the imported tracks to the parameters that they should animate.
To do this, add tracks for each parameter that should be animated. For example, to create a Position X
track, in the Timeline choose File > New Track > Parameter > Position > X.
Once you have added all the parameter tracks that are required, delete their sequences, then copy
or drag the imported sequences onto the parameter tracks. If you want to move position tracks such
as the Position X track individually, disable Vector Selection on the Timeline’s Edit menu. For more
information on editing in the Timeline, see Chapter 19, ‘Timeline’.
When importing long animations, keep in mind that CINEMA 4D can assign
keys up to the maximum document length only, as dened in the project
settings (Edit > Project Settings). Values exceeding the document length will
be lost.
FlashEx
FlashEx exports single objects or entire scenes in Macromedia’s Shockwave Flash format (SWF les).
Using this format you can save entire animations for use on the Internet or in CD-ROM applications.
The most important reason for using the SWF format is to save and animate vector lines. Although you
can also export SWF les with embedded bitmapped graphics, the main strength is the vector output
(for animations that include embedded bitmapped graphics, use .avi, .mov or .mpg instead of SWF).