9.5.2

Table Of Contents
642 CHAPTER 12
PLUGINS 643
When producing vector output, FlashEx converts the three-dimensional data to two-dimensional
vector lines, optimizes them and saves them while maintaining the smallest possible SWF le size.
Bitmapped textures and procedural shaders are ignored, as are bump maps, fog, transparencies and
anything else that can’t be displayed as vectors, such as Sky objects.
Camera settings such as zoom are supported. However, note that FlashEx supports the Perspective
camera view only.
General tab
Duration, Frame Rate, File
On this page, you’ll nd settings much like the ones on the Output page of the render settings. Here
you can set the duration, frame rate and choose the lename and save location for the SWF le that
will be created. If you want to use the same settings as dened in the render settings, click the Render
Setting button. These settings will then be loaded into the FlashEx dialog.
Generate HTML
In addition to creating an SWF le, you can also generate a HTML page which includes the SWF le.
You can cut-and-paste the HTML code from this page directly into your own HTML pages or edit the
code.
Optimize For
The Width and Height input boxes enable you to specify the optimum display size. When an SWF le
is opened directly, most Internet browsers will display it in full screen mode but if you have enabled
the Generate HTML option it will be displayed using this optimum size if possible. This size can be
changed afterwards using any HTML editor. Optimize For settings are especially important for the
display of lines and the Gouraud and Comic modes. (See also ‘Mode’, below.)