9.5.2

Table Of Contents
648 CHAPTER 12
PLUGINS 649
When I render round objects in Wireframe or Hiddenline mode, several lines are missing.
In the FlashEx dialog, on the Lines tab, disable Merge Planes. If other objects in the scene need the
option enabled, such as objects with caps, use FlashEx tags.
In Wireframe mode, I can’t see the backs of objects.
In the FlashEx dialog, on the General tab, set Polygons to All. Now back faces will be shown as well
as front faces.
There are holes in the objects and I can see right through to the geometry inside.
Check if the surface normals of your objects are all pointing outwards. Use the Functions >
Reverse Normals or Functions > Align Normals commands from the main menu to correct this.
Alternatively, in the FlashEx dialog, on the General tab, set Polygons to All.
Using the FlashEx tag on a HyperNURBS object doesn’t work.
Drag the FlashEx tag onto the child object of the HyperNURBS. The HyperNURBS uses the settings of
its child objects.
My full screen SWF le looks awful. I’m using the Gouraud mode.
If you want to play back a SWF Gouraud le in full screen you should adjust the values for Width
and Height in the FlashEx dialog on the General tab to give you the desired size. To keep the le size
compact, FlashEx merges lines that are visually at the same position. The Gouraud and Comic modes
are generally not suitable for scaling.
The FlashPlayer can’t display my SWF le properly in realtime.
The scene is probably too complex. The player needs to draw all the vector lines in realtime and the
processor speed determines how well it manages to do that. You need to simplify the scene. In 3D
video games, characters often have less than a thousand polygons.
How can I make the lines a similar color to the object color?
Do one of the following:
1. Use FlashEx tags and dene the line color manually per object.
2. Set the line color to black and in the FlashEx dialog, on the Lines tab, set
Transparency to 80%.