9.5.2

Table Of Contents
38 CHAPTER 2
VIEWS AND VIEWPORTS 39
Display Menu
On this meny you’ll nd display-related options such as the shading mode.
To switch on realtime antialiasing, enable the Antialiased Lines option on the
OpenGL Shading page of the preferences.
Level Of Detail
Choose from Low, Medium or High. The setting affects the level of detail (LOD) shown for objects that
support LOD. The lower the setting, the faster the display.
Use Render LOD for Editor Rendering
Enable this option if you want rendering in the viewport to be as detailed as rendering to the
Picture Viewer. For example, suppose you’re using a HyperNURBS model and you’ve set its Subdivision
Editor value to 2 and Subdivision Renderer value to 5. If you render in the viewport with the option
enabled, the Subdivision Renderer value will be used instead of the Subdivision Editor value.
Display Filter
To enable one option and disable all others, hold down Ctrl and from the menu
choose the option that you want to enable.
Use this menu to choose which types of objects are displayed in the viewports; by default, all types
are enabled and therefore displayed. To hide, say, all splines in the viewport, choose Spline from the
menu. To display splines again, choose Spline once more.
If you select the name of a hidden object in the Object manager, the object’s
axis system appears in the viewport. You can still position, scale and rotate the
hidden object using its axis system and the Move, Scale and Rotate tools.
Alternatively, use the lter in the viewport settings instead.