9.5.2

Table Of Contents
670 CHAPTER 13
RENDERING RENDER MENU 671
Reection
The reection on the sphere will be baked as shown on the right.
When rendering reections, one exception applies compared with the other material channels: Here
you don’t have to specically activate “Reection” – reections will be baked regardless.
Sky Textures
Sky textures can be baked very quickly and can later be used in “Image Based Lighting”, i.e. the lighting
of materials using GI. Textures can also be output in HDR formats, which means their light sources
can have any brightness.
This is done as follows:
1. Create a sphere and apply a new material. Leave “Render Perfect” active.
2. Select “Bake Texture...” (“Render / Bake Texture...).
3. In the tag you just created, activate “Reection” only. An output size much
wider than high should be selected.
4. Click on “Bake”. When using Sky (Advanced Render module), you will get a
texture that looks like this: