9.5.2

Table Of Contents
674 CHAPTER 13
RENDERING RENDER MENU 675
Texture Tags
This is an “include” list. Drag textures you want to bake from the Object Manager into the list. If no
texture is present, all texture tags will be evaluated.
NOTE:
This list will only evaluate the functions shown below. “Surface Color”, for
example, is ignored!
Bake Object
“Bake Object” is the one-click version of the “Bake Texture” tag (o.k., maybe 2 or 3 clicks are really
required...). This is how it works:
1 Select one or more objects to bake (all child objects in a hierarchy will be
baked as well).
2 Select “Bake Object...” from the “Render” menu and make the appropriate
settings in the window that opens.
3 Click on “Bake”. All textures of the selected objects will be baked consecutively,
placed in a newly created material (named after the original object), loaded
into a corresponding material channel and projected onto a copy of the now
invisible original object. That’s it.
NOTE:
The baked object will not be contained in any light’s include” or “excludelist
since the newly created object is not automatically added to these lists.