9.5.2

Table Of Contents
40 CHAPTER 2
VIEWS AND VIEWPORTS 41
Default Light
This command opens the Default Light manager. Using this manager you can quickly light the selected
objects from any angle. Simply click-drag the shaded sphere to set the lighting to the desired angle
(the display mode will change to Quick Shading automatically).
To reset the default light to its original angle, right-click (Windows) or Command-click (Mac OS) on
the shaded sphere.
If your scene contains lights, the default light will be ignored when you render. Each viewport has its
own independent default light. The default light settings are saved in the scene le.
To use the lights in your scene once more instead of the default light, switch
the display mode back to Gouraud Shading.
The default light is in fact made up of two light sources that are opposite each
other. This ensures that the entire scene, not just half, is illuminated. When
you render, however, only one of these light sources will be evaluated.
Shading modes
The shading modes described in these pages apply to inactive objects. You can also dene these
settings separately for each view using the viewport settings.
The modes:
Gouraud Shading
Gouraud Shading (Lines)
Quick Shading
Quick Shading (Lines)
Constant Shading
Hidden Line
Lines