9.5.2

Table Of Contents
692 CHAPTER 13
RENDERING RENDER SETTINGS 693
The following camera data is supported:
Camera position.
Camera orientation.
Focal length.
Camera to target distance (provided the CINEMA 4D scene used a target
camera).
The following types of light are supported:
Point.
Parallel.
Spot.
Exporting the multi-passes
To export the multi-passes from CINEMA 4D:
1. In the render settings, on the Multi-Pass page, use the Channels drop-down
list to choose which passes should be rendered. Disable the Multi-Layer File
option (each pass must be saved as a separate le). Set Format to the desired
le format, such as QuickTime Movie. Set Path to the path where the passes
should be saved.
2. In the render settings, on the Save page, ensure that Compositing Project
File is enabled and, from the drop-down list next to this option, choose which
compositing package will be used to import the passes. Render the picture or
animation to the Picture Viewer.
The passes will be saved in the folder dened by the save path.
Usually, the compositing project le will be created and saved automatically
in the folder dened by the save path. However, if you are network rendering
the passes using NET, you must create the compositing project le manually
by clicking the Save button.
If Relative is enabled (Save page), the start and end time of the CINEMA 4D
animation will also be transferred (with After Effects, version 6.5 or higher is
required for this functionality). Otherwise, the animations will always begin
at frame 0 in the compositing program.
Importing the multi-passes
To import the multi-passes into your compositing package:
In After Effects, import the ‘.aec’ le (File > Import > File).