9.5.2

Table Of Contents
720 CHAPTER 13
RENDERING RENDER SETTINGS 721
Selected
Separate layers for all lights whose Separate Pass option is enabled (Details page).
Mode
Use Mode to control how the diffuse, specular and shadow information is layered for each light source
that has its own layers.
1 Channel: Diffuse+Specular+Shadow
Adds one blended layer for Diffuse, Specular and Shadow.
2 Channels: Diffuse+Specular, Shadow
Adds one blended layer for Diffuse and Specular, and one layer for Shadow.
3 Channels: Diffuse, Specular, Shadow
Adds one Diffuse layer, one Specular layer and one Shadow layer.
Path
Multi-layer les require much more space than single-layer les. Prior to
rendering, check that you have sufcient storage space, especially when
rendering multi-pass animations.
This is where you set the save path for the le.
Format
To output the passes in Photoshop 7 format, set Format to Photoshop (PSD),
click the Options button and enable the Photoshop 7 option in the dialog
that appears. This will ensure the Linear Dodge blend mode is used where
appropriate.
Here, choose the le format. For a multi-layer le, choose Photoshop (PSD), RLA, RPF or
BodyPaint 3D (B3D).
Options
This button is greyed out unless the format chosen has extra options. Click Options to access these.
Depth
Sets the channel depth to 8 bits or 16 bits.