9.5.2

Table Of Contents
OBJECT MANAGER 749
17. Object Manager
The Object manager is the center of object administration in CINEMA 4D. Here you can select objects,
change object hierarchies and manipulate tags. On the left part of the manager you’ll nd a list of all
objects in the scene. Hierarchies are shown as a tree structure.
You can collapse and open hierarchies, just as you can on your computer desktop. You can use drag-
and-drop to re-group or, by holding down Ctrl while you drag, copy objects. You can identify an
object’s type (e.g. HyperNURBS) by its icon. Objects are discussed in the Objects Menu chapter. To
select multiple objects, Shift-click each object that you want to add to the selection.
The narrow column running down the center of the Object manager contains two ‘visibility dots’ per
object. These control the viewport and renderer visibility of the object and are described later in this
chapter. For generator and deformer objects, such as HyperNURBS and Bend, this narrow column also
contains an enable switch, which you can use to switch the generation or deformation on or off. The
visibility dots and the enable switch are described in more detail later in this chapter.
To the right of the dots are the object tags (e.g. Texture tag, Phong tag). You can use drag-and-drop
to move or copy these tags to other objects. Again, the tags are described later in this chapter.