9.5.2

Table Of Contents
768 CHAPTER 17
OBJECT MANAGER 769
Look At Camera
This tag is used to make objects point at the camera. If Change Pitch Rotation is enabled, the object’s
Z-axis always points at the camera. If the option is disabled, the pitch angle is not changed. Suppose
you’re using a 2D tree in the scene (a plane with an alpha map). This tree must constantly face the
camera, but also, its Pitch value must not change (i.e. it must remain perpendicular to the ground). In
such cases, disable Change Pitch Rotation and enable Camera Dependent (Basic Properties tab).
Metaball
You can assign this tag to the children of a Metaball object for further control of the metaball
mesh.
Negative Inuence
The object will repel the hull rather than attract it.
Strength
Denes the size of the meta-hull. A value of 100% means that the meta-hull is as large as the original
object; at 50%, it is half the size of the original object; at 200%, the meta-hull is double the size of
the original object.