9.5.2

Table Of Contents
774 CHAPTER 17
OBJECT MANAGER 775
If you assign a Stick Texture tag to a texture that uses Flat mapping with
Side set to Front, the “Front” information will be lost and the texture will be
mapped to both sides of the object.
The Stick Texture tag has an interesting side-effect: if you make a Polygon
object a child of a Symmetry object and texture one half, the texture will
be mirrored to the other side automatically. This enables you to, say, paint
half a face, project it using at mapping and let CINEMA 4D take care of the
other half. If you want to be able to texture each sides independently, put the
Texture tag onto the Symmetry object.
Active
Here you can temporarily disable the Stick Texture tag without losing the stored reference.
Record
This button enables you to record the current point positions and denes them as a new reference.
Reset
Only polygonal objects can be reset and recorded. The reference is created
directly. All other objects (NURBS, primitives etc.) cannot be reset or recorded
because they have no points or polygons. Only if they are deformed are
they internally converted to Polygon objects which can then be deformed.
The reference for the Stick Texture tag is created from this internal Polygon
object.
This button resets the object to its original state which is stored in the Stick Texture Tag.
Stop
This tag prevents the object and its children from being affected by generators (Stop Generators
enabled) and deformers (Stop Deformer enabled) that are higher up in the hierarchy.
For example, suppose you have a group of objects, one nested inside the other. You place this group
inside a HyperNURBS object. Without a Stop tag, the HyperNURBS object will affect all objects in the
group. If you add a Stop tag to one of the objects in this hierarchy, the effect of the HyperNURBS will
stop at that object and will not affect objects lower down the hierarchy.