9.5.2

Table Of Contents
776 CHAPTER 17
OBJECT MANAGER 777
Target Object
Drag the target object, to which the other object’s Z-axis should be aligned, from the Object Manager
into this text eld.
Up Vector
As best as possible, dene the object to which the other object’s Y-axis should be aligned. Target
Object” will have priority.
Pitch
If this option is active, the Z-axis of the object to be aligned will always point in the direction of the
target object. If this option is not active, the pitch rotation of the object to be aligned will remain
unchanged.
Texture
If a child object has no Texture tags applied to it, it uses the Texture tag(s) of
its parent. However, there is an exception: If a light has no Texture tag and is
a child of another light, it will not inherit its parent’s Texture tags. This is to
prevent child lights receiving gels automatically.
This command creates a new texture geometry. Initially, no material is assigned. To assign a material,
drag the material’s preview from the Material manager and drop it into the tag’s Material box on the
Tag page of the Attribute manager. You can also select multiple Texture tags and assign a material to
all of them at the same time.
You can assign as many Texture tags as you like to an object. This allows you to apply multiple texture
layers to the same object. The texture priority increases to the right in the Object manager. In other
words, the right-most texture is the top layer, the left-most texture is the bottom layer and the other
textures are between these. The top layer will cover the object completely unless it is limited in size
or has an alpha channel enabled.
When a Texture tag is selected, the editor will display only that texture for the object; other textures
on the object will be ignored.