9.5.2

Table Of Contents
778 CHAPTER 17
OBJECT MANAGER 779
Vibrate
This tag can be used to make objects vary in size, position and rotation in regular patterns (Regular
Pulse enabled) or to generate random size, position and rotation changes, making the object vibrate.
For example, suppose you’re animating a car ride over rough ground, see from the driver’s view. By
adding a Vibrate tag to the camera, you can greatly add to the realism by literally putting the viewer
behind the wheel.
You can apply the Vibrate tag not only to cameras, but to any type of object.
Regular Pulse
If this option is enabled, the object pulsates using a regular pattern shaped like a sine wave.
Seed
This parameter is available only when Regular Pulse is disabled. It controls the starting position of
random vibration. Two objects that are set to the same Seed value will pulsate synchronously. If you
want to prevent this, ensure that the objects use different Seed values.
Enable Position, Enable Scale, Enable Rotation
Use these options to switch vibration on or off for position, scale or rotation. The Amplitude input
boxes control the maximum positive and negative movement, scale or rotation along the X, Y and
Z axes. The Frequency value controls the speed of vibration. The Uniform Scale option determines
whether all axes are scaled uniformly.