9.5.2

Table Of Contents
780 CHAPTER 17
OBJECT MANAGER 781
In lieu of using the menu, texture tags can be placed into the “Presets / User” folder via drag & drop.
They can also be dragged from the Content Browser onto an object in the editor or in the Object
Manager.
Load / Save Object Presets
Use these settings to save a selected object, including child objects, tags, materials, and animations
as a preset or, in turn, load such an object.
Even though polygon objects can be saved as presets, we don’t recommend you do this since this can
cause the internal preset library to swell enormously.
It’s better to primarily save parametric objects, which actually only consist of stored object settings.
Edit Menu
Undo
Undoes the last change, restoring the scene to its previous state. For example, if you accidentally
move an object, choose Undo to restore the object to its correct position. Choose Undo repeatedly
to undo the changes one by one.
Redo
Redo redoes a change. Select Redo repeatedly to continue restoring the changes. You can traverse the recent
development stages of your scene by using Undo to move backwards and Redo to move forwards.
Cut
Deletes the selected objects or elements from the current scene and copies them (including materials) to
the clipboard. The objects can be copied back from the clipboard with the Paste function.
Copy
You can copy and paste objects using drag-and-drop in the Object manager.
Ctrl-drag one of the selected object’s names to a new position within the
Object manager.
Copies the selected objects or elements (including materials) to the clipboard. The objects can be
copied from the clipboard to the active scene with the Paste command. You can paste repeatedly to
create additional copies.