9.5.2

Table Of Contents
786 CHAPTER 17
OBJECT MANAGER 787
Camera{cam#}
Selects all camera objects whose names begin with cam’ followed by a single digit. For example, this
would select any camera objects named ‘cam1’, ‘cam2’, ‘cam3and so on. Note that ‘cam12’ would
not be found because it has more than one digit. To nd ‘cam12’ and other camera objects named
‘cam’ followed by two digits, you could add a second hash character, i.e.: Camera{cam##}.
Phong{xx,yy,zz}
Selects all Phong tags named ‘xx’, ‘yy’ or ‘zz’.
UVW{?}
Selects all UVW tags whose names are a single character, such as ‘a’.
Cube{base}/Texture{*}
Selects all Texture tags assigned to a cube named ‘base’.
Bone{a[3]}
Selects all bones named ‘aaa’.
Search First Active Object
When working with a complex scene that has hundreds of objects, it can take a while to nd the
object you want in the Object manager. In these cases, you may nd it quicker to click the object in the
viewport and choose Search First Active Object. The selected object will then be shown in the Object
manager. The manager will scroll and the hierarchy tree will be opened if necessary.
Edit Object
This command is only of use if the Attribute manager is closed. It opens the Attribute manager, where
you can then edit the parameters of the selected object. You can also open the Attribute manager by
double-clicking a type icon.
Don’t use this command if the Attribute manager is already open and you want to edit an object.
Instead, in the Object manager, select the objects that you want to edit. Their parameters will then
appear in the Attribute manager, where you can edit them.