9.5.2

Table Of Contents
790 CHAPTER 17
OBJECT MANAGER 791
If you are using NET Render to render across a network, jumps may occur in
particle streams due to differences between the CPUs. To remedy this problem,
bake the particles.
To bake the particles, select the emitter in the Object manager, choose the Bake Particles command,
set the parameters in the Bake Particles dialog as desired (see below) and click OK. A Baked Particles
icon will appear in the Object manager, to the right of the emitter.
From, To
Use the From and To values to mark the period over which the particles will be baked (the default
values cover the entire project length).
Samples Per Frame
This parameter denes how many animation samples the baking will take per frame. For example, if
you set the value to 2, the baking will sample the animation every half frame. In general, higher values
lead to more physically correct results, especially with fast-moving particles. Keep in mind that the
scene’s lesize will increase if you increase the Samples Per Frame value.
Bake Every x Frames
Here you can choose how frequently (in frames) the particles will be baked. For the most accurate
results, set the value to 1, which will result in the position being baked for every single frame. With
higher values, the positions will have to be interpolated between the baked (saved) values. Keep in
mind that the scene’s lesize will increase if you lower the Bake Every x Frames value.
You cannot edit the settings that were used to bake the particles. If you need
to re-bake the particles — for example, because you’ve increased the project
length rst delete the Baked Particles icon in the Object manager, then bake
the particles again.