9.5.2

Table Of Contents
794 CHAPTER 17
OBJECT MANAGER 795
Fit To Region
You must apply your texture with Flat projection if you want to use this command. Use the mouse to
drag a box. CINEMA 4D ts the projection to this box.
Adapt To Object Axis, Adapt To World Axis, Adapt To View
Adapt to Object Axis. Adapt to World Axis. Adapt to View.
Adapt To Object Axis and Adapt To World Axis rotate the texture axes in such a way that they are
parallel to the object axes or world axes. Adapt to View rotates the texture axes so that the texture
is perpendicular to the viewing perspective. For a 3D viewport, this is the camera plane; for all other
viewports, it is the work surface.
Mirror Horizontally, Mirror Vertically
Mirror Horizontally. Mirror Vertically.
Mirror Horizontally ips the texture horizontally. This effect is the same as if you were to view the
textures reection in a real mirror. Mirror Vertically ips the texture vertically, effectively turning the
texture upside-down.