9.5.2

Table Of Contents
802 CHAPTER 18
MATERIAL MANAGER 803
File Menu
New Material
This command (or a double-click on an empty area of the Material Manager) creates a new material
with default values (white with specularity). The new material is placed at the start of the material
list.
Shader
This menu lists CINEMA 4D’s volume shaders, including the volume shaders formerly known as SLA
(such as Cheen and Banji). These shaders are described later in this chapter.
Load Materials
This command loads materials, adding them to any materials already in the scene. You can also import
materials from another scene by loading the scene le.
A word of caution regarding textures: When CINEMA 4D renders the scene, it must locate all the
textures. CINEMA 4D will look for the textures in the same folder as the scene, as well as in a sub-
folder called ‘Tex. In addition, you can specify up to ten alternative texture paths in the preferences
(Texture Paths tab). When the scene is to be used on another computer (perhaps by a colleague) we
recommend that you save the scene using the Save Project command. This will save all of the textures
used by the scene in a Tex’ sub-folder. Save Project is comparable to the ‘Collect For Outputcommand
that you may be familiar with from using other software tools.
Save Materials As
Saves the selected materials. The standard system dialog for saving les will open. Once you have
saved the materials, you can reload them at any time using the Load Materials command.
Save All Materials As
Saves all the materials in the active scene. Use the Load Materials command when you want to load
the materials.
Close
Closes the Material manager.