9.5.2

Table Of Contents
MATERIAL EDITOR 809
The Material Editor
Properties and what they control:
Color: Surface color
Diffusion: Irregularities in surface color (works by brightening and darkening
the color channel)
Luminance: Luminescent color (light-independent color)
Transparency: Transparency (including refraction index)
Reection: Ability to reect other objects
Environment: Environment reection (simulates reection)
Fog: Fog effect
Bump: Virtual bumps on a surface
Alpha: Localized texture invisibility
Specular: Highlight
Specular Color: Highlight Color
Glow: Halo around an object
Displacement: Realistic bumps on a surface
Illumination: Global illumination, caustics, illumination model
Assignment: List of all objects that use the material