9.5.2

Table Of Contents
812 CHAPTER 18
MATERIAL EDITOR 813
You can access materials and shaders from within XPresso expressions.
To add a material or shader to an XPresso expression, drag and drop the material preview or shader
preview from the Material Editor into the XPresso Editor.
Color chooser
You can specify a color on most of the material channel pages using a color chooser. For details on
how to use the color chooser, look up ’color chooser’ in the index.
Texture settings
Most material channels enable you to load a texture. You can select a two-dimensional picture or
shader. Your selection will be used as a texture. CINEMA 4D recognizes these formats: JPEG, IFF (ILBM),
TIFF, TGA, BMP, PICT, Photoshop PSD, MOV, AVI. If QuickTime is installed on your system, other formats
will also be available via QuickTime.
You can load a texture using the triangle button, Texture box or three dots button. Click the button
or box and use the menu or le selection dialog that appears to load the texture.
Once you have loaded a texture, its preview will appear below the Texture box with three numbers
shown immediately below the preview. These numbers specify the width, height and color depth of
the texture. If you click on the preview picture or the name of the texture or shader, the picture/shader
will be loaded into the Material editor. You can then edit the picture externally or edit the shader’s
settings.
Triangle button
Click on the triangle button next to the Texture box to open a menu that allows you to load bitmaps
and load channel shaders. The menu also contains the following commands:
Clear
Removes the texture/image from the material channel.
Load Image
Opens a le selection dialog that allows you to load an image into the material channel. You can also
load images by clicking on the three dots button on the far right of ‘Texture’.