9.5.2

Table Of Contents
814 CHAPTER 18
MATERIAL EDITOR 815
Edit
Loads the shaders parameters or image’s parameters (see above) into the Material editor.
Edit Image
Opens the image in the default image editing application specied for your computer. For example,
choosing Edit Image for a JPEG will open the image in Photoshop if Photoshop is installed and is the
default image editor for JPEGs.
Reload Image
Suppose that, after loading an image into the Texture pane, you then edit the image in an image
editor. In such cases, use Reload Image to update the texture in the Texture pane. Note to BodyPaint 3D
users: you cannot reload images that are being used by BodyPaint 3D (such as if you are rendering
to the Picture Viewer).
Copy Channel, Paste Channel
These commands allow you to copy and paste shader settings from one material channel to another.
For example, you can copy a shader from the Color channel and paste it into the Bump channel with
the same settings. This saves you from having to set the parameters multiple times.
Bitmaps
Here you’ll nd a list of all the bitmap that are currently loaded in RAM. Select a bitmap’s name from
this list to load the bitmap into the Texture box.
Shaders
You’ll nd a list of shaders in the lower part of the menu; the most frequently used of these are
listed directly on the main menu, while the remaining shaders are listed on the Effects and Surfaces
submenus. Further submenus may appear here depending on which modules and plugins are
installed.
The CINEMA 4D shaders are described later in this chapter.
Three dots button, Texture box
To load a bitmap into the material channel, click the Texture box or three dots button and use the le
selection dialog that opens to load the bitmap.