9.5.2

Table Of Contents
814 CHAPTER 18
MATERIAL EDITOR 815
In general, the bitmap should be located in either your scene’s folder, your scene’s ‘Texsub-folder
or a texture path that you have specied in the preferences. A dialog will warn if the image le is not
in a search path and will ask if you want to copy the image to the document’s folder or, if your scene
doesn’t have its own folder yet, to the CINEMA 4D root folder.
If you click ‘No’, CINEMA 4D will save an absolute path to the image and you’ll see the path appear
in the input box. When copying the CINEMA 4D scene to a different computer, be sure to copy over
these textures as well — a useful command here Save Project from the main File menu (look up ‘Save
Project command’ in the index for more details on this command, which equates to the ‘Collect For
Output’ command you may be familiar with from working with other software tools).
Once you have loaded a texture, its path name will appear in the Texture box and a preview of the
texture will appear below the box.
CINEMA 4D searches for textures in the ‘CINEMA 4D/Tex’ folder, the scene’s folder, the scenes ‘Tex
sub-folder and the texture paths specied in the preferences (including sub-folders). CINEMA 4D also
checks any absolute paths that were used when the textures were originally loaded. If CINEMA 4D
cannot nd a texture when rendering, a message will appear to tell you which textures are missing
and which materials use these textures. You can still render the scene without the missing textures
by clicking OK.
You can access further settings for the texture by clicking the texture preview or Texture box.
Load / Save Preset
These options let you save shaders to or load them from a list of presets located in the Content
Browser’s “Presets / User folder (for multiple shaders of the same type, they will be numbered
sequentially when saved). Here, the same applies as previously mentioned: If a shader contains a
bitmap, the corresponding preset will only function if CINEMA 4D can later nd the bitmap.
Shaders can also be added to the “Presets / Userfolder via drag & drop. As shown in the next image,
presets can also be dragged onto the Material Editor.