9.5.2

Table Of Contents
818 CHAPTER 18
MATERIAL EDITOR 819
Animation
CINEMA 4D also allows you to use movies as textures. You can load a QuickTime movie, AVI movie or
a picture sequence in the same way as you would a bitmap image (by clicking the three dots button
etc. to load the le). The Animation settings control how the movie will be played back.
Mode sets the general playback mode: Simple will play the movie once from start to nish; Loop will
play the movie from start to nish repeatedly; Ping-Pong will play the movie from start to nish to
start repeatedly. With Loop, the texture remains on the last frame of the movie once it has nished
playing.
Use Timing to set the timing of the movie. Exact Frame will use one frame of the movie per frame
of your animation. No frames will be dropped. If the movie and your animation use a different FPS
(Frames Per Second) setting, the movie will play back at a faster or slower speed than the original
speed. Exact Second matches each second of the movie against each second of your animation, thus
ensuring that the movie will be played back at the original speed. If you choose Range, CINEMA 4D
will play the movie once over a specied frame range (Range Start and Range End) of your animation.
Use this option if you do not want the texture to start playing immediately.
You can use Loops to repeat the movie a nite number of times. If you set Loops to 1, the movie will
be repeated once.
You want to play a movie (QuickTime, AVI or frame sequence).
Load the movie into the material channel.
Click the movies name (Texture box) or preview picture.
Click the Animation tab.
Click Calculate.
Result: the movie is played back once and is second-synchronized.
You want to play a movie from frame 25 to frame 350 of your animation, forwards and
backwards (ping-pong) twice.
Load the movie into the material channel.
Click the movies name (Texture box) or preview picture.
Click the Animation tab.
Click Calculate.
Set Mode to Ping-Pong.
Set Timing to Range.
Set Range Start to 25 and Range End to 350.
Set Loops to 1 so that the movie will be played twice.
Result: the movie is played forwards and backwards, then backwards and
forwards using frame 25 to frame 350 of your animation.