9.5.2

Table Of Contents
820 CHAPTER 18
MATERIAL EDITOR 821
Sampling
Use Sampling to control how the texture’s pixels are interpolated. MIP and SAT are the best choices
for animation or for objects in still pictures that extend towards the horizon, such as oors. Square,
Alias 1, Alias 2 and Alias 3 should, in general, be used for still pictures only they generate crisp,
sharp textures, but are too sharp for animation and if animated will be likely to icker. MIP and SAT,
on the other hand, blur the texture slightly to allow icker-free animation.
Example texture. None. Circle.
Square. Alias 1. Alias 2.
Alias 3. MIP. SAT.
None
When Sampling is set to None, the original texture values are used without interpolation. This method
is fast, but often produces poor results and in general is best avoided. Textures tend to look jagged
with None interpolation. You can try to reduce the ‘jaggies’ by using a high antialiasing setting.