9.5.2

Table Of Contents
856 CHAPTER 18
THE SHADERS 857
Basic Properties
You can assign a name to the shader. This name is used to refer to the texture in the XPresso editor
and Timeline.
The Blur Offset and Blur Scale are present on the Basic Properties tab of all shaders and are described
elsewhere in this manual (see index).
Shader Properties
These are the individual properties for each shader. You’ll nd descriptions for these properties in the
following pages.
Working with shaders in the Material editor
Multiple selection
Shader channels support multiple selections. For example, you can select multiple materials and
assign the same shader or texture to all of them in one go. Any changes that you make to the shader
or texture will be applied to all the selected materials.
If multiple materials are selected that use different settings, each setting that differs is highlighted
with a light blue color. If you set a blue highlighted parameter to a new value, this will set all the
selected materials to the same value.