9.5.2

Table Of Contents
874 CHAPTER 18
THE SHADERS 875
Image
Bitmaps can be loaded using a le selection dialog.
Shader
Here you’ll nd a list of all available shaders and bitmaps loaded in RAM. If you’ve already copied a
shader, simply paste the element using Shader > Paste Channel.
Effect
Here you can choose various effects to be applied to the layers. An effect will inuence all layers /
folders below it in the layer list. The effects are described later in this chapter.
Folder
Used to create folders. You can place several shaders into a folder that will affect all sub-folders.
Remove
Deletes the selected layer or folder, including its images and shaders.
Using the Layer Shader
To toggle the layers and folders on or off, click the eye icons. To the right of the eye icons, you’ll see
the names of the images, shaders or folders. To the right of each name is a small preview image. Click
a preview to display its shader parameters in the Material editor and Attribute manager.
Each layer has a drop-down list that denes the blend mode for blending with the layers below it. For
details on these modes, look up ‘Fusion shader’ in the index.
A new addition is the Layer Mask mode. This applies a grayscale alpha channel to the rst active
overlying shader or folder (this layer must be on the same branch of the hierarchy).
To set the layer’s opacity, use the slider or text box next to the blend mode.