9.5.2

Table Of Contents
888 CHAPTER 18
THE SHADERS 889
Texture
This is the source image or shader to distort with the Distorter texture. You can bring in and affect
any image or channel shader available to CINEMA 4D.
Distorter
The distorter texture is used to distort the texture dened by Texture (see above). The value of the
distorter image or shader is used in the distortion algorithm to offset the sampling of the texture.
Falloff
Falloff calculates the falloff between a custom vector and the surface normal. When the vector is the
same as the surface normal, the value is 1, and when it points completely away, the value is 0. Falloff
then remaps the value using a gradient.
Direction
The vector to falloff from in 3D space.
Space
The space to calculate the falloff in.
Object
The vector is specied in object coordinates and the falloff is affected by the object’s orientation. In
this way, the falloff sticks to the object as it changes rotations.