9.5.2

Table Of Contents
890 CHAPTER 18
THE SHADERS 891
Color
Sets the base specular color for the specular component.
Intensity
Scales the specular Color to produce attenuation in the specular reection of the surface (this simply
means it makes the color darker when the value is close to zero and brighter when the value is closer
to 100% or above). The appropriate range is 0% - 1,000%.
Size
Sets the size of the specular reection. Appropriate value range for size is 0.001% - 200%.
Contrast
Provides contrast for the result of the specular sample color. Implements a standard contrast function.
Appropriate values are 0% - 100%.
Glare
Works with specular Intensity by using the edge falloff (multiplied by the Falloff scalar) to change
the intensity of the specular reection. This can be used to add a glare to the surface when a light is
reecting more on an edge or specular effects to reduce the specular reection when a light causes
a reection closer to the edge. Appropriate values run between 0% - 200%.
Falloff
Used to vary the falloff of the center of the object to the edge to affect the Glare intensity. Smaller
values cause the specular reection to reect the Intensity value more while larger values make the
surface use the Glare scalar more. Experimentation is required to fully understand this parameter.